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AI / ML
The Crew Game Theory Analysis
Non-LLM agents compete in a cooperative trick-taking strategy lab

Tech Stack
TypeScriptReactViteWeb WorkersMonte Carlo Tree SearchQ-LearningGame TheoryFirebase Hosting
About This Project
An interactive simulation and game-theory analysis of The Crew card game. Five non-LLM strategies—including information-set Monte Carlo tree search, reinforcement learning, greedy search, and rule-based planning—play matched, deterministic missions. The application compares mission success, task completion, computational cost, pairwise dominance, and replays the highest-scoring game.
Project completed: July 2026